Sony’s Suicidal PS4 Strategy

Sony's Suicidal PS4 Strategy

Sony’s PS4 launch event wasn’t just the Emperor’s New Console – hordes of people excitedly singing the praises of something that doesn’t exist – it was the Emperor’s New Empire. Sony have made their standard mistake of assuming they’ve already won the market before even launching the product, and immediately crippling it to make more money. If Sony entered a 100 meter dash they’d get ready, get set, and then stroll off the track to sell spectators exclusive photos of their 1st place finish.

The main point of the event was seemingly to publicly announce that they knew that three plus one is four. That was the sum total of the engineering development on display, since they didn’t actually have a PS4. They just wanted to let the world know that there would be one, and that any PS3-owning suckers should get ready to buy it because their old games won’t work anymore.  One of the few hard details available was that the PS4 will not have any backwards compatibility. Just in case any traitorous fans were thinking about buying the wrong Sony product this year.

Sony PS4

The PS3 did the same thing. Early versions had backwards compatibility, giving players access to the PS2 library, aka “the greatest game collection in existence at the time.” It’s hard to overstress just how utterly Sony won the PS2 console generation. They were kings, no, pharaohs, ruling a land deserted of any serious competition from the towering peak of a vast stack of games. People scoffed at the idea of “those people who make Windows” trying to be gamers.  The only thing an Xbox seemed good for was blue-screen-of-death jokes. It would have taken a determined, multi-billion dollar hardware effort to throw Sony off the top spot. And that’s exactly what Sony did.

The PS3 came out with all the giant fanfare of a Zeppelin launch, and each unit cost about the same. And moved off the shelves at about the same speed, which is to say that “speed” was entirely the wrong word and the Zeppelin was going down in flames. In response Sony stripped out the backwards compatibility. Allegedly to bring the costs down, but that was like saving money by refusing to stock toilet paper on the Titanic. They needed to boost PS3 games sales figures to look like they weren’t losing the console battle, and that meant that anybody buying other Sony games was buying the wrong Sony games. It’s not so much the right hand not knowing what the left hand is doing, as much as the right hand desperately scrabbling for grip to pull the company up from a cliff while the left hand hits it with a hammer.

Sony PS4 Controller

 

The PS3 was also apparently incompatible with the incredibly popular DualShock 2 computer, and buyers were told that DualShock was old school and they should buy a Sixaxis. Until the next year, when the DualShock 3 was made available and suddenly DualShock was profitable. I mean cool again. Sony’s target market is the guy from Memento. Or maybe a goldfish living in an Atlantean bank.

The masterpiece of their failed attempts at monopolizing themselves was the Utter Media Disaster, aka the UMD, the proprietary format for the PlayStation Portable. The hardware was so badly designed that hacked consoles actually ran faster than legal ones, but so torturously designed that the hackers would buy one legal game each because even a hacked console simply ran faster if it found one. Even when it was playing installed games. It didn’t matter if that disc was the game you were actually playing, as long as it proved that you’d paid Sony some money the system worked better. That’s not a victory for anti-piracy, that’s hardware proof that Sony design decisions are now electronically disconnected from gameplay.

Which is why the PS4 will play PS3 games. You just need to buy them again. The New York event didn’t even prove that the PS4 could play PS4 games, instead showing rendered videos and hoping that we all fall for that for the millionth time, but they announced plans for a download service where you can buy all your favorites again. You might recognize this from the Sony Blu-Ray. You won’t recognize it from the Sony UMD, because gnomes don’t exist and so nobody paid full price to watch a movie on a PSP’s tiny screen. Especially since those UMDs were designed specifically so that you couldn’t output video from the PSP to a real screen. Someone needs to explain to Sony that purchases aren’t like orgasms – it’s not a good thing if you make the other person do it multiple times.

PS4 Slide

And that download service? It’s being built by the same company that created PlayStation home, who thought that paying to artificially queue for games which should never have insulted a bit of binary code was a good idea. Even if it’s working when you want to play, and miraculously lets you use your own console without forcing a half-hour update first, converting games for emulation is difficult and expensive. Which means they’ll mostly convert games so popular that they already have sequels on the new console. Because gods know we need yet another God of War. We wouldn’t hold out hope for obscure titles like Killer 7. It’s more likely to be the top ten games of each year, probably released at about the same speed as they were originally made.

The upshot? The PS4 doesn’t even exist, won’t until the end of the year, and it already makes PS3 games look obsolete. Ensuring a full year where no-one will buy a console which only recently clambered out of its billion-dollar hole.  It takes some balls to come out and tell the world “all our latest and most-advertised games will be useless soon!” It also takes some balls to be caught having sex with a casserole – not everything driven by balls is good, and now no-one wants anything you’ve made.

Four Video Game Entries That Just Don’t Fit

Four Video Game Entries That Just Don't Fit When you hear something like “Doom,” the first thing you imagine is a man gunning down Hellspawn, locked in a quest to blast imps and save his flesh. You’d be hesitant to imagine something like a sergeant telling you the best way to stroke a demon horse with your touch-pen. The people who made these games weren’t hesitant to dream that impossible dream. They took the game series they were working on and shot for the stars, or at least for the awkward middle.

Mortal Kombat: Special Forces

Mortal Kombat is a fighting series based around the art of pulling out spines. I know that there’s a convoluted mythology of tournaments and Chosen Ones, but once you’re playing, the obvious objective becomes to cram buttons repeatedly into their sockets until your Lizard Man eats the head off a Thunder God. In the long history of the series, I honestly doubt that anyone has said “Man, you know what would make a great Mortal Kombat game? Fucking not this!” “What was that?” a Mortal Kombat developer woke up saying to himself, replying to the voices that only he hears. Mortal Kombat: Special Forces is a platformer, taking Jax and placing him in a quest to stop a gang from getting their hands on a powerful artifact, and from the way the game plays, he also has to fight the game’s mechanic s too. The camera will follow him around and then suddenly leap up a wall, as if it’s terrified of being caught in this stupid mess, and Jax’s punches resemble the writhing calisthenics of a senior citizen’s swimming class. The story doesn’t make up for the abominable everything else either. One of the primary antagonists is No Face, an explosives expert who lacks ears, a nose and hair, and if the people behind Special Forces were trying to come up with a classic Mortal Kombat character with this guy, they might as well have just tried to buy the rights to M. Bison and called it a day.

Batman: Gotham City Racers

Batman: Gotham City Racers

The perfect formula for Batman video games has been released to the public in the form of Arkham Asylum and Arkham City. If you disagree with this, I’m sorry for all the other stuff you’ve probably been wrong about in your life as well. However, to get to something that perfect, there had to be a lot of trial and error. One game that was 95% Error and another 95% Why? is Batman: Gotham City Racers. Now, I know that 95% plus 95% is an impossible 190%, but Gotham City Racers has enough shit in it that it takes on the poor qualities of another whole game. Thanks for your martyr cause, Gotham City Racers. If you don’t believe me, play the damn thing and then attempt to dodge a bomb. I’ll give you some achievement points for the endeavor: 20G: Utter Futility. 

Banjo Kazooie: Nuts and Bolts

Banjo Kazooie: Nuts and Bolts

Usually, when not doing a total switch in genres, but simply adding new aspects, video game developers will ease into it, giving you only a bit to test the audience reaction. In this case, the new things were vehicles and rather than play it safe, the makers of Nuts and Bolts went all out, making a game that was mostly driving/piloting, with a little bit of grunting bear and annoying bird added in to make it recognizable.

The surprising part? It totally works. Nuts And Bolts makes creating and controlling new vehicles an engaging practice. Usually, when I need to build something car-related, I’m left scratching my head, wondering why the hell a “Nitro” is. Nuts And Bolts alleviated my fear of having to painstakingly decide what I wanted my hood to look like by giving me the option to easily construct floating tanks, literally. The story isn’t that memorable, but it’s not about the narrative here. My drunken roommate repeatedly yelled “WE HAVE TO GET THE PAYLOAD!” while playing it, so, as long I can fly my makeshift, clunky rocket plane in peace, I’ll take that.

Super Godzilla

Supergodzilla

The early Godzilla games for systems like the Nintendo and the Gameboy were side-scrolling exercises in masochism. You’d guide something that looked sort of like Godzilla and his friends as they battled their way through things that looked absolutely nothing like enemies. The later Godzilla games, such as Destroy All Monsters: Melee, Save The Earth and Unleashed, are awesome fighting games.

Super Godzilla is somewhere in between these. You are the unlucky person given control of Godzilla, or rather, for the most part, Godzilla’s blue dot, as you guide him haphazardly through buildings and land mines until you collide with an enemy. There’s not a lot of strategy to this half of the game, as it’s pretty much a dull adventure of leading Godzilla through the maze that is Japan until you wind up on a sector that has King Ghidorah or Battra in it, and then crashing him into every damage-causing thing in his way until he hits his foe. The damage caused by buildings and mountains don’t really matter at that point, though. Godzilla moves like there’s a secret, invisible player beside you, pressing for him to go backwards, so by the time you’ve reached an enemy, you’re happy to lead him into suicide.

After this, you fight (?) enemies in one on one combat, where you send Godzilla towards a bad guy, punch the bad guy (unless the bad guy chest bumps you, Godzilla’s Achilles heel, which sends him scooting backwards), and then back up, filling your energy meter enough to pull off attacks. The higher the energy meter, the more powerful of an attack you can launch.

I know what you’re thinking: That sounds terrible. Who would make a game like that? Why can’t the fight against Mechagodzilla be fun? To this I answer, I don’t know. To design a game like it, the creators of Super Godzilla apparently knew a lot of things that we didn’t know, and will probably never learn.

Types of Gamers You’ll Encounter Online

Online gamers have existed way before either Call of Duty or Halo (shocking, right?), and although competitive play continues to evolve, one thing’s remained constant—those trash talking, junk food gorging, tough guy impersonating gamers still fall into one of several categories:

NOOBS

We’re talking “What’s afk mean?” amateurs here, the kind who have kill to death ratios of 1-50 or play Starcraft II as if they’re running the campaign in tutorial mode. These guys are greener than chlorophyll and—if on your team—can frustrate you to the point where you’ll ask yourself, “Would it hurt any worse if I violently lodged my head through my computer screen?” Probably not. But in the words of the immortal Helen Lovejoy, you should “think of the children.” If not them, then at least Bambi. Come on… her mom died. Celebrity counterpart: Chris Klein in Street Fighter.

HACKERS

Boom! Headshot. Boom! Killing streak. Boom! Bullshit. You’re sitting there, wondering how L33tKillZ_92 got you through the wall for the seventh time in a row with just one well-placed shot. You don’t suck that bad do you? Well you probably do but something still doesn’t seem right. That’s because it isn’t. Either this guy’s consulted Lance Armstrong for illicit services, or the admin is even more lazy and incompetent than the French cycling union. Celebrity counterpart: Lance Armstrong.

TROLLS

No, not the green, furry kind that still live under your bed; the anonymous, protected-by-the-veil-of the-internet kind that make it their mission to ensure both you, and everyone else, are as miserable as Donald Trump was after the presidential race election. Trolling can include—but is not limited to—team killing, back stabbing, game delaying (old school Starcraft players will understand), and of course, everyone’s favorite: spamming unforgivingly loud Miley Cyrus music that’s designed to make your ears bleed. Celebrity counterpart: Charlie Sheen before getting axed from “Two and a Half Men”.

ELITISTS

They don’t care if you’re having a bad session, even if your mother just died. To them it’s all about perfection. These guys are more hardcore than Jenna Jameson on a porn set. If you botch a single objective, you’re done. If you ask a wrong question, you’re done. If you can’t keep up and aren’t versed in the game world’s lingo, you’re done. Joining these games always leads you to wonder why you ever bother in the first place. After all, if you want to experience the exact same quantifiable level of abuse, you can simply go to work and get paid in the process. Celebrity counterpart: Christian Bale on the set of Terminator Salvation.

CASUALS

They’re like Cheerios: bland but abundant. Gaming to them is meant to be a hobby and not a way of life, which automatically implies they’re unlikely to still be a virgin, like most gamers. Casuals aren’t a threat to you or other gamers unless they happen to attend your school and, while looking up cheats for GTA IV, accidentally stumble upon a cosplay site featuring pictures of you dressed up as your favorite MMO raid boss. Outside game counterpart: Paul Rudd in any movie.

STAT PADDERS

Contrary to popular belief, they aren’t the same as elitists. Though they share similar characteristics—ego, narcissism, and some strong B.O. as a result of few showers—stat padders are like a pro golfer’s caddie: sure, they might have some reputation on the greens, but at the end of the day no one’s really impressed. It’s tough to take guys who lug someone else’s gear around seriously, just like it’s tough to take someone who hides behind his entire unit and picks his spots seriously. These players spend more time fawning over their record and making sure everyone’s aware of it than they do actually playing the game. Outside game counterpart: Mark Messier during his twilight years.

TRASH TALKERS

They unleash condescending words and phrases that you didn’t even know existed or were possible, sanctifying sailors and construction workers. These guys are cut from the same cloth as trolls but rate slightly lower on the dickhead meter, restricting their juvenile, imbecilic behavior to mere remarks. Sticks and stones may break bones but their choice words are certainly designed to make you feel more miserable than those nights you come home and cry yourself to sleep after another failed date. Outside game counterpart: Muhammad Ali during any pre-fight conference.

FARMERS

The concept of playing a game for pure enjoyment is foreign to these people, who run numerous accounts to finance said numerous accounts. Buoyed by their tireless bots, these jaded souls bring everything down to a monotonous grind. Game farmers run mining schemes so elaborate and complex, they cause Charles Ponzi to roll over in his grave in envy. Outside game counterpart: Bernie Madoff… after he became Bernie Madoff.

MUTES

Screaming into your mic, typing in caps lock, and posting inflammatory remarks disparaging their mothers in the hopes of generating a response all accomplish nothing. You’re not sure if they’re blind, deaf, or simply ignorant of the fact that the keyboard can be used as more than just a controller. Typically, not having to put up with excessive rhetoric is a good thing, but when your team keeps losing matches or rounds because several players fail to communicate effectively, or at all, that’s when you slowly start to lose your sanity and transform into the angry German kid. Celebrity game counterpart: Kevin Smith as Silent Bob.

POWER TRIPPING ADMINS

The biggest scum of the online world. In a position of authority for the first time in their life, they wield that virtual gavel rather liberally—and with extreme prejudice—as a result of all the crap they took in high school. These dudes hate everyone: you, your doctor, Mother Theresa, Neil Patrick Harris, even your dog. Trying to get them to change is like preaching monogamy to a Mormon—don’t waste your breath. Celebrity counterpart: Denzel Washington in Training Day.

The Four Worst Video Game Collector’s Editions

Collector’s editions are economic intelligence tests: very cheap if you pass, because you didn’t buy them. A collector’s edition means spending more money for the same game with a load of useless trinkets. You’re basically buying gifts for your favorite game characters, spending extra money in the hope it will make Master Chief love you more.

Halo 3

“Halo 3 Limited Edition” sold the exact same game in a fancier box. The only people who play with boxes are cats and infants, and if you gave either an extra twenty dollars they’d eat it. Which would still have been a better use of your money. Because this box tried to make things cool by combining Halo discs with Mission Impossible, because they self-destructed.

The Limited Editions disc-holding boxes were so useless they couldn’t even hold discs. Legions of players found their brand new game scratched worse than DJ Angry Cats. It was bad enough that they’d spent money for a shinier box when the disc was going to spend the next month inside their Xbox anyway, but now you’d swear the box was jealous. Either that or karma finally noticed that people were paying extra for video game boxes and decided to take action.

Arkham Asylum

What’s the first thing you do with a Batarang? You’re now either imagining throwing it at the Riddler or wondering “What’s a Batarang?” Both options lead to fun answers, unlike the Arkham City Colllector’s Edition. Which advertised a 14” Batarang and then permanently attached it to a stand so you couldn’t hold it. The Joker isn’t that much of a dick about giving presents. We knew we wouldn’t be allowed to use a razor sharp chunk of awesome projectile – that’s why we play video games instead of reality in the first place – but this plastic trash couldn’t even be picked up.

The whole point of Batarangs is proving that Batman is so cool he can beat machine guns with a novelty boomerang. A Batarang on a stand is like a Unicorn on a hot dog’s ingredients list: they’ve taken something wonderful, removed the whole point, and then made it boring.

Perfect Dark Zero

If your new spouse started stabbing you on your honeymoon it wouldn’t turn love to hate as painfully as Perfect Dark Zero. It was a worst prequel than The Phantom Menace, and had similar effects on the intelligence and toughness of the main characters. Perfect Dark was one of the most beloved console shooters ever made, the sequel to GoldenEye, the game that taught the world that “console first person shooter” wasn’t an oxymoron. It was so good at shooting things for fun that when James Bond left, they realized they could do without him. And after 5 years of development, Perfect Dark Zero burst forth like an alien incubating inside your chest. But ruined things for more people.

Releasing a collector’s edition of PDZ was like blinding someone and offering them an autograph: insulting and they couldn’t enjoy it anyway. By far the worst bonus disc content was a “Development Team” feature, a painfully automatic musical slideshow featuring photographs of the development team. That would have been an awful extra for a good game, but in this it was like a dialysis machine flipping you the bird.

Taunting you by playing things more fun than Perfect Dark Zero.

The Collector’s Edition was released in a special hardened metal box. We can only presume this was so that video evidence of those responsible for this travesty would survive a future apocalypse, so that humanity could send agents back in time to prevent it. Because if Perfect Dark Zero had been half as good as a Perfect Dark sequel should have been, humanity would have enjoyed world peace as everyone agreed the game was more fun than real fighting and the machine war would never have happened.

Call of Duty: World at War

World at War had a lot of problems. It was made by Treyarch back when Call of Duty games were alternately made by two companies and Treyarch was “the other one.” With Call of Duty: Modern Warfare, Infinity Ward had just redefined the meaning of shooting, finally dragging the series out of endless World War II sequels, bringing it into the modern age in terms of narrative, weapons technology, and game mechanics. Then Treyarch said “We’re just going to go back to World War II again.”

When you can make THIS boring, you suck at games.

The collector’s edition included a “double experience” week, paid proof that people who gave Activision more money gained unfair advantages in the multiplayer game. But it also included a modern art masterpiece. They bundled an representation of the entire idea of collector’s edition crap into the collector’s edition, an gift of intellect so valuable no-one could quite believe Activision had been so generous. “I cannot believe this shit” were the exact words of many proud new owners, when they found that the edition included a special water canteen which couldn’t be used to hold water.

The canteen was glued shut. In a masterpiece of meta-mockery, the canteen came in a special foam-padded box with a label specifically stating that you can’t drink from it. “Look!” it laughed, “even the canteen’s own box can hold things properly, but the canteen can’t! ” That’s the sort of self-mocking riddle which would make the Sphinx commit suicide. Not only were you paying for something which didn’t work as part of the game, you were paying for something that didn’t work at all. It was just ballast to bulk up the price of the box. If couldn’t have been a more insulting cash grab if it was a note from Activision saying “How much do you love us? Plz write it as a number, between your credit card number and signature!”